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Sonic GX for the Amstrad GX-4000: JUNE 2021 UPDATE

6/20/2021

 
Today I'm sharing with you an update on Sonic GX's development !

What was done since the last update:
  • The game now features 4 unique zones, with their own set of visual styles, each made of 2 levels: the Green Hill Zone, the Bridge Zone, the Climb Zone and finally the Sky Scrap Zone. This was made possible thanks to newer technical approaches and reorganizing data. All of that remains perfectly coherent with the game story.
  • The complete game-through of the game is achieved ! Yes, you read it: the game is now fully playable from Level 1 to end of Level 8, without any blockers. Of course there are many remaining things to tweak, but this represents a major step for us that we finally reached.
  • Because of level-design restrictions (the Climb Zone required a vertical layout, while the Sky Scrap Zone features a labyrinth in DrEggman's bunker), we had to upgrade our tile engine to support squared-maps, vertical-maps... this means the engine is not stuck anymore to horizontal levels only.
  • We also added a new enemy - Spike - and added few new screens (a new dedicated "Act Screen" for the Sky Scrap Zone, the Scoring Screen that appears at the end of each levels, etc).
  • Our musician Targhan delivered all the audio required for the game: levels (including the newer additions), act screens, bonus level, end screen, game sounds and more. What I can say is that his work completely match the game theme as we know on Sega consoles !

Remaining work:
  • We are still good regarding our development plan. Our target is to get the game "feature completed" end of this year (major work to focus: implement the Bonus Level + the End Screen of the game).
  • Next year will be the year of the bug-fixings / game improvements. Since we don't want to disappoint, we won't release the game till we don't consider it's good for shipping -- or, in other words: till TotO is not satisfied with :)
  • Hopefully End of 2022 as Release Date, if everything still goes OK! :)

Find here attached some new screens (that completes the ones in previous update). Please keep in mind all of that remains a work in progress: many things can change.
"Spike" is a new enemy that moves slowly: if you jump on it, Sonic dies !
The game now features some jungle-based visuals (Climb Zone)
Beginning of the Climb Zone
A challenging jump
Danger is everywhere
The DgEggman's entry to his bunker (the Sky Scrap Zone)
Run Sonic, run ! (here in the DrEggman's labyrinth)
The Sky Scrap Zone has its own dedicated Act Screen
Score management is now real in Sonic GX

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