Latest version is available here. It fixes problems with IX/IY registers handling.
![]() Did you know both WinAPE emulator and ParaDOS were made by the same author ? Now you do ! Richard Wilson, also know as Executioner pseudonym on cpcwiki forum, kindly accepted to answer my questions regarding his past work... and future developments too. Find the interview here (also added in Articles section). ![]() Version 2.2 of HxC Floppy Emulator Manager just got released here. It includes a precious fix provided by Jeff to avoid slowdown issues when folder's content is about 100 files (or more). On my side, I made few enhancements to the user interface (navigation problems are fixed, garbage displayed on screen at startup is removed, buzzer settings can now be edited, and finally more files are displayed on screen at same time). As previous version, ROM version is also available. If you experience issues with the software, please report them on the cpcwiki's dedicated thread. Your feedback is important to us ! :) ![]() For many of us, Longshot from Logon System is a living legend. He has been a pioneer in the Amstrad CPC demoscene, back in the 80s. He was one of the first to introduce advanced usage of CRTC Amstrad CPC's graphic chip, and is well known for demos like Revolog, The Demo... as also his articles published in french Amstrad Cent Pour Cent magazine. I was very curious to know more about him, not especially about his personal work (that everybody already knows about) but more about his position regarding released's Overflow previews, its point of view regarding the Jeff's HxC Floppy Emulator and even more... read the full interview here (also added in Articles section). Many thanks Serge for your time... it was great being a teenager and watching your demos :) As mentioned during the Face Hugger's interview, the author used a custom sound tracker to compose the musics of its Ultimate Megademo. The disc image of this tracker, mostly written using BASIC programming language (even the sound player !), has been added to the article. Feel free to discover it : the user interface is quite horrible but the demo song itself is actually very good ! Of course, this is released for historical purposes only and absolutely not intended for serious usage - nor Face Hugger or this site will provide any kind of support about it. Download link is located at the end of the interview (as a bonus material). Thank you Andreas, you rock! :)
![]() The author of the famous Ultimate Megademo, released in 1992, answered my questions regarding his past work. As a reminder, he is the one who started everything regarding realtime 3D usage in Amstrad CPC demos. He is also one of the first guys, still in a demoscene context, considering usage of a secondary machine to enhance his productivity. Enjoy reading the interview here (also added in Articles section). Thank you Andreas for your time ! I interviewed Hervé Lange, the programmer behind UbiSoft's Fer et Flamme and B.A.T games. The article being realized using French language, I decided to get it published through Phenix Informatique's website instead. Enjoy the read here !
I realized I did not know anything about the RST instruction. Is it kind of special CALL instruction ? Does it have to be used only when dealing with interrupts ? etc. Thanks to pulkomandy who had to dig deeply around it while working on its Caprice Reloaded project, he was able to give me some precise details about it. I found our conversation so interesting that I finally decided to make a dedicated article about it. You can read the article here (also added in Articles section).
![]() Few days ago, the really impressive Batman Forever demo has been publicly released and has surprised many people, including me. I was curious to know more about the programmer behind it, Rhino from Batman Group, as also the demo itself. You can find the interview here (also added in Articles section). And once again, congratulations to the whole team having participated to this production, you really did an awesome work ! Octoate sent me words about the updated project template he did for Code::Blocks IDE (which is a free and powerful source-code editor). Sample project allows to compile SDCC Tutorial Part 3 ("Hello World"). An archive is provided with step-by-step description.
Update includes the following : - added SDCC2Pasmo v1.3 - changed project settings (filename can be set in project properties) - changed post-build options to use the filename of the project properties - added pre- and post-build batch files to execute own commands before and after the build process (e.g. for compressing files and adding files to a DSK file) - added ManageDSK with example in post-build batch file which creates a new DSK image which contains all .BIN files from the bin/Release directory You can get more information about this update here. Many thanks to you Octoate ! |
Categories
All
AuthorI (NoRecess) am an active programmer for the 1985's Amstrad CPC computer. Feel free to contact me via the Contact section. |